An experiment in virtual garment design and visualisation. A flowing dress in lilac glass and an oversized tee in shiny flesh mesh.
Experimenting with new ways to visualise the retro street style and silhouettes in Off-White’s resort collection. Original line drawings are given dimension firstly appearing as wire tube shapes, or filled 2D planes. Later, using motion, duplication and rotation, the outline shapes expand in space into more complex sculpted forms.
A throwback to 80s acid house ravers where boys were topless, wore bucket hats and danced like they were in a trance. In this new new age – the girls are topless too. Faye’s bucket hat features a chrysanthemum pattern I built in 3D for an old project. The backdrop is from a video I recorded at the science museum of dry ice in water. The soundtrack is a short musical snippet I made recently in Garageband – I call it Solong.
Summer 2016: What if flowers were fashion styled?
This was the idea I’d been pondering for a while – wondering what a Marni or Comme des Garçons flower might look like. I chose Marc Jacobs AW16 collection, because I’d watched the runway show – and it was one of my favourites of the season.
After studying the colours, textures, forms and general mood of the collection, I imagined how these might take form as flowers. Petals were sculpted in off-white crochet and pink crocodile skin, long droopy petals echoed the oversized sweatshirts and the patent leathers were applied to the stripey long-limbed flower bodies.
To evoke the sexy grungy vibe of the show, I built an austere minimalist and slightly luxuriant boudoir setting, and animated the flowers to make them moody and provocative.
My first music choice was a Dandy Warhols track but then to avoid any copyright issues I switched to use sounds I’d recently recorded at a dance performance in the marble hall of the British Museum.
Spring 2016: A two part project that merged surface design with product design.
The first element was the creation of 3D surface designs using contour forms embellished with virtual flower appliqué.
Next glove models were constructed, firstly in a traditional cycling/driving glove style and then more conceptually using extended proportions (extra slim long fingers – a classic design silhouette from my Glovedup Gloves design archive).
Summer 2015: Mixing the forms of Lalique with the textures of the Bugatti Veyron Supercar to create concepts for wearable technology.
A surround sound choker with built in 360 speaker that further amplifies low-frequency sound (heavy bass) for the wearer using bone conduction. The collar is also fitted with flashing control lights that can double for selfie disco moments.
A hair comb fitted with “mechanical”dancing light and or music nodes that react to local sound frequencies (dancing flower buds).
A musical flower brooch with petals that open to reveal wireless speakers (good ones).
Summer 2014: It all started in a London library when I spotted a William Morris book and it stimulated me to create 2D vector versions of his floral prints.
A few months later in Delhi, I transformed the 2D vectors into 3D to create windows and boxes like the finely carved pieces I’d just seen at a museum.
Finally I built new 3D models based on Morris’s Snakeshead print to construct ornaments, surface patterns and ultimately, I re-sculpted the models to design sunglasses and jewellery.
December 2014: I fell in love with Faye Wong the first time I saw her in the film Chungking Express. Almost 20 years later I found myself living in China and visiting Chungking Mansions in Hong Kong every month. Laura was a tricky name for Chinese people so I always said my name was Wong Faye – this made them giggle.
So when I started to sculpt an avatar and model for my collections, I looked to the east and named her Faye Wong. This was the first experiment with Faye – I applied archive patterns to a minimal look with flares (my obsession back then) and created dynamic poses.
November 2014: I was in Tamil Nadu at the time, and so inspired by the brightly decorated fishermen’s houses. The brightly coloured clashing palettes, textures and patterns, were further indulged with extravagant details and bore names like Glorious Castle. So I took a lot of photos. Later I distorted the images to make patterns and then applied them to my first digital avatars and fashion looks.