Virtual Gloving

Spring 2016: A two part project that merged surface design with product design.

The first element was the creation of 3D surface designs using contour forms embellished with virtual flower appliqué.

Next glove models were constructed, firstly in a traditional cycling/driving glove style and then more conceptually using extended proportions (extra slim long fingers – a classic design silhouette from my Glovedup Gloves design archive).